Hierarchical Reinforcement Learning Based on Subgoal Discovery and Subpolicy Specialization
By Bram Bakker. 2005
151 citations recorded by the source corpus.
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Citations in the corpus
- Active learning of inverse models with intrinsically motivated goal exploration in robots (2013, neutral): “Measures of interestingness based on a measure of competence to perform a skill were studied in [93], as well as in [60] where a selector chooses to perform different skills depending on the temporal difference error to reach each skill.”
- Hindsight Experience Replay (2017, background): “Learning simultaneously to perform multiple tasks has been also investigated for a long time in the context of Hierarchical Reinforcement Learning, e.g. Bakker and Schmidhuber (2004); Vezhnevets et al. (2017).”
- Modular Multitask Reinforcement Learning with Policy Sketches (2016, background): “Whenever the STOP action is sampled, control advances to the next subpolicy in the sketch. exactly equal to the state-value function V π ( s i ) = E π q i for the target policy π starting in state s i .”
- On Learning to Think: Algorithmic Information Theory for Novel Combinations of Reinforcement Learning Controllers and Recurrent Neural World Models (2015, methodology): “Numerous alternative HRL techniques have been proposed [204, 206, 117, 279, 295, 171, 195, 50, 162, 51, 15, 215, 11, 260].”
- Neural Modular Control for Embodied Question Answering (2018, background): “Relative to other work on automatic subgoal discovery in hierarchical reinforcement learning [12–14], we show that given knowledge of the problem structure, simple heuristics are quite effective in breaking down long-range planning into sequential subgoals.”
- Intrinsically Motivated Learning of Real-World Sensorimotor Skills with Developmental Constraints (2013, methodology): “…learning and option theory, and more generally approaches to cumulative learning, and the reader is referred to the following articles for an overview of those techniques (Bakker and Schmidhuber, 2004; Barto et al., 2004; Ring, 1994; Sutton et al., 1999; Wiering and Schmidhuber, 1997).”
- Online Planning for Large Markov Decision Processes with Hierarchical Decomposition (2015, background): “…promising approach that has been drawing much research interest is discovering the hierarchical structure automatically from state-action histories in the environment, either online or offline [Hengst 2002; Stolle 2004; Bakker and Schmidhuber 2004; S¸ims¸ek et al. 2005; Mehta et al. 2008, 2011].”
- Autonomous identification, categorization and generalization of policies based on task type (2011, background): “This is addressed in hierarchical learning techniques [1][2][3][4][7].”
- Hierarchical Approaches (2012, background): “Bakker and Schmidhuber (2004)’s HASSLE algorithm discovers subgoals by learning how to transition between abstract states.”
- GRAIL: A Goal-Discovering Robotic Architecture for Intrinsically-Motivated Learning (2016, background): “Some efforts have been made toward this direction in the field of hierarchical reinforcement learning [13] but some of these works [2], [41], [48] focus on searching for subgoals on the basis of some sort of externally given tasks.”
- Intrinsic motivation, curiosity, and learning: Theory and applications in educational technologies. (2016, methodology): “Related uses of intrinsic motivation with a hierarchical reinforcement learning framework were demonstrated in (Bakker and Schmidhuber, 2004; Kulkarni et al., 2016).”
- Toward Good Abstractions for Lifelong Learning (2017, result): “The results support the (well established) conclusion that effective hierarchies reduce learning difficulty [9, 14, 3, 2, 7, 16].”
- Formal Theory of Creativity, Fun, and Intrinsic Motivation (1990–2010) (2010, methodology): “apparently being unaware of previous work on hierarchical R L systems that can discover their own subgoals [60], [102], [6 1], [118], [79], [1].”
- Near Optimal Behavior via Approximate State Abstraction (2016, methodology): “ving abstractions that maintain optimality. Dietterich [12] developed MAXQ, a framework for composing tasks into an abstracted hierarchy where state aggregation can be applied. Bakker and Schmidhuber [4] also target hierarchical abstraction, focusing on subgoal discovery. Jong and Stone [21] introdu”
- Maximizing Fun by Creating Data with Easily Reducible Subjective Complexity (2013, background): “Some goal-seeking RL systems search a space of possible subgoal combinations, internally rewarding subsystems whose policies learn to achieve those subgoals (Bakker and Schmidhuber 2004; Ring 1994; Schmidhuber and Wahnsiedler 1992; Wiering and Schmidhuber 1998a).”