NeuroAnimator: fast neural network emulation and control of physics-based models
By Radek Grzeszczuk, Demetri Terzopoulos, Geoffrey E. Hinton. 1998
Subfields: ML Systems & Hardware, AI for Physical Sciences
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In ML Systems & Hardware
- Yoshua Bengio
- Josh Tenenbaum
- D.A. Forsyth
- Okan Arikan
- Li Fei-Fei
- Michiel van de Panne
- Zoran Popovic
- K. Wampler
In AI for Physical Sciences
- Peter W. Battaglia
- Josh Tenenbaum
- D.A. Forsyth
- Okan Arikan
- Sungyong Seo
- Yan Liu
- Michiel van de Panne
- Zoran Popovic
Citations in the corpus
- Toward Causal Representation Learning (2021, background): “One interesting aspect is physics simulation with neural networks [94], which can substantially increase the efficiency of hand-engineered simulators [104], [143], [211], [265], [269].”
- E(n) Equivariant Graph Neural Networks (2021, background): “, 2018), and physical systems simulations (Grzeszczuk et al., 1998; Watters et al., 2017).”
- Towards Causal Representation Learning (2021, background): “One interesting aspect is physics simulation with neural networks [93], which can substantially increase the efficiency”
- Learning to Simulate Complex Physics with Graph Networks (2020, background): “Learning simulations from data (Grzeszczuk et al., 1998) has been an important area of study with applications in physics and graphics.”
- Flexible Neural Representation for Physics Prediction (2018, background): “Particles or point masses have also been used to represent more complex physical objects, with the neural network-based NeuroAnimator being one of the earliest examples to use a hierarchical particle representation for objects to advance the movement of physical objects [18].”
- Relational Neural Expectation Maximization: Unsupervised Discovery of Objects and their Interactions (2018, background): “…state-to-state predictions, often describing the state of a system as a set of compact object-descriptions that are either used as an input to the system (Battaglia et al., 2016; Chang et al., 2016; Fragkiadaki et al., 2015; Grzeszczuk et al., 1998) or for training purposes (Watters et al., 2017).”
- Visual Interaction Networks: Learning a Physics Simulator from Video (2017, methodology): “The first algorithm using this approach was the “NeuroAnimator” [12], which was able to simulate articulated bodies.”
- Differentiable Physics-informed Graph Networks (2019, background): “Learning physical dynamics A class of models (Grzeszczuk et al., 1998; Battaglia et al., 2016; Chang et al., 2017; Watters et al., 2017; Sanchez-Gonzalez et al., 2018; Kipf et al., 2018) have been proposed based on the assumption that neural networks can learn complex physical interactions and…”
- Graph networks as learnable physics engines for inference and control (2018, neutral): “One of our key contributions is an approach for learning physical dynamics models (Grzeszczuk et al., 1998; Fragkiadaki et al., 2015; Battaglia et al., 2016; Chang et al., 2016; Wat- 3We use the term “inference” in the sense of “abductive inference”—roughly, constructing explanations for (possibly…”
- Hamiltonian Neural Networks (2019, background): “ing a neural network. The simplest way of doing this is by predicting the next state of a system given the current one. A variety of previous works have taken this path and produced excellent results [41, 14, 43, 34, 17, 6]. There are, however, a few problems with this approach. The first problem is ”
- Generating Liquid Simulations with Deformation-aware Neural Networks (2017, background): “Since initial experiments with physically-based animation and neural networks [17], a variety of new deep learning based works have been proposed to learn physical models from videos [3, 8, 41].”
- Interaction Networks for Learning about Objects, Relations and Physics (2016, background): “The “NeuroAnimator” [8] was perhaps the first quantitative approach to learning physical dynamics, by training neural networks to predict and control the state of articulated bodies.”
- Interpretable Intuitive Physics Model (2018, background): “The underlying goal of most of these systems is to use physics to predict what is going to happen next [8,6,13,14,7,26,24].”
- Composable controllers for physics-based character animation (2001, methodology): “Our pre-condition learning algorithm adds to the growing body of learning algorithms that have been successfully applied in the context of computer animation in recent years [14, 15].”
- Optimal gait and form for animal locomotion (2009, methodology): “Simulated annealing was also used to determine the sinusoidal control pattern of swimming creatures [Grzeszczuk et al. 1998].”
- Interactive motion generation from examples (2002, methodology): “These controllers can be designed specifically to accomplish particular tasks [Brogan et al. 1998; Hod-gins et al. 1995] or they can be learned automatically using statistical tools [Grzeszczuk and Terzopoulos 1995; Grzeszczuk et al. 1998; Mataric 2000].”