On Benchmarking Optical Flow
By Brendan McCane, Kevin L. Novins, D. Crannitch, Ben Galvin. Computer Vision and Image Understanding, 2001
295 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/9db7704e2a1dfbd2b97d51f77638c6c4efa0680c
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In Computer Vision and Pattern Recognition
- Luc Van Gool
- Ming-Hsuan Yang
- Jitendra Malik
- Dacheng Tao
- Trevor Darrell
- Xiaogang Wang
- Andrew Zisserman
- Andrea Vedaldi
Citations in the corpus
- When Can We Use KinectFusion for Ground Truth Acquisition (2012, methodology): “ing evaluation datasets for problems such as optical flow used short (< 14 frames) rendered sequences [4], [5], [6].”
- Free Supervision from Video Games (2018, background): “[31] extend this to include the three dimensional scene and rendered objects.”
- Playing for Data: Ground Truth from Computer Games (2016, background): “The use of synthetic data has been particularly significant in evaluating optical flow estimation due to the difficulty of obtaining accurate ground-truth flow measurements for real-world scenes [6, 7, 18, 32].”
- Motion history image: its variants and applications (2012, methodology): “Optical flow methods [27,29,66,91,94,113,138,149,153] can be used for the generation of the MHI and motion segmentation for various purposes.”
- A Database and Evaluation Methodology for Optical Flow (2007, background): “Most recently McCane et al. [12] provided more ground truth for real polyhedral scenes as well as graphics scenes of varying realism.”
- A Naturalistic Open Source Movie for Optical Flow Evaluation (2012, background): “[10] introduced more realistic graphics sequences with independent motion.”