PiGraphs

By Manolis Savva, Angel X. Chang, P. Hanrahan, Matthew Fisher, Matthias Nießner. 2016

118 citations recorded by the source corpus.

We learn a probabilistic model connecting human poses and arrangements of object geometry from real-world observations of interactions collected with commodity RGB-D sensors. This model is encoded as a set of prototypical interaction graphs (PiGraphs), a human-centric representation capturing physical contact and visual attention linkages between 3D geometry and human body parts. We use this encoding of the joint probability distribution over pose and geometry during everyday interactions to generate interaction snapshots, which are static depictions of human poses and relevant objects during human-object interactions. We demonstrate that our model enables a novel human-centric understanding of 3D content and allows for jointly generating 3D scenes and interaction poses given terse high-level specifications, natural language, or reconstructed real-world scene constraints.

Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering, Human-Computer Interaction

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Jitendra Malik
  2. Luc Van Gool
  3. Dacheng Tao
  4. Trevor Darrell
  5. Xiaogang Wang
  6. Cordelia Schmid
  7. Andrew Zisserman
  8. Ming-Hsuan Yang

In Control and Systems Engineering

  1. Angjoo Kanazawa
  2. Michael J. Black
  3. Jitendra Malik
  4. Andy Zeng
  5. Matthias Nießner
  6. Dimitrios Tzionas
  7. Thomas A. Funkhouser
  8. Manolis Savva

In Human-Computer Interaction

  1. Michael J. Black
  2. Jitendra Malik
  3. Angjoo Kanazawa
  4. Dimitrios Tzionas
  5. Deva Ramanan
  6. Song-Chun Zhu
  7. Ishan Misra
  8. Omid Taheri

Citations in the corpus