Feasibility, Motivation, and Selective Motor Control: Virtual Reality Compared to Conventional Home Exercise in Children with Cerebral Palsy
By C. Bryanton, J. Bossé, M. Brien, J. McLean, A. McCormick, H. Sveistrup. Cyberpsychology, Behavior, and Social Networking, 2006
375 citations recorded by the source corpus.
Subfields: Neurology, Psychiatry and Mental health, Rehabilitation
View Paper: https://www.semanticscholar.org/paper/9ad1aaf6101e073d943d5ebf723a2aa966a71454
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Citations in the corpus
- A meta-analysis and systematic literature review of virtual reality rehabilitation programs (2017, background): “For instance, Bryanton et al. (2006) tested a VRR program in which patients use their toes to flick an on-screen coconut, among other game activities.”
- Sensorimotor Training in Virtual Reality: A Review (2009, neutral): “In a selective motor control study of CP patients [94], children were asked to complete several ankle exercises using both video capture based training and conventional programs.”