Precarious Playbour: Modders and the Digital Games Industry
By Julian Kücklich. 2005
534 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/98a3c68c6708eec917e119f6675acf7e208b351d
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Citations in the corpus
- The Relevance of “Women’s Work” (2014, background): “…abstracted and sold to advertisers, are integral to capitalist valorization in various digital media industries (e.g., Andrejevic 2002; Arvidsson and Sandvik 2007; Banks 2002; Benkler 2006; Cohen 2008; Kücklich 2005; Petersen 2008; Postigo 2003; Potts et al. 2008; Zwick, Bonsu, and Darmody 2008).”