Policy gaming for strategy and change
By J. Geurts, R. Duke, P. Vermeulen. 2007
128 citations recorded by the source corpus.
Subfields: Management Science and Operations Research, Organizational Behavior and Human Resource Management, Strategy and Management
View Paper: https://www.semanticscholar.org/paper/9833c891b5bb09150bbc9658668e54da7fdaf9b1
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Citations in the corpus
- The Gaming of Policy and the Politics of Gaming: A Review (2009, background): “Heavily influenced by the Michigan school and by Duke’s notion of “multilogue,” Geurts et al. (2007) claimed that the policy relevance of gaming should be based on five Cs: complexity, communication, creativity, consensus, and commitment to action.”