Behavior Trees in Robotics and AI: An Introduction

By Michele Colledanchise, Petter Ögren. arXiv.org, 2017

630 citations recorded by the source corpus.

Behavior Trees (BTs) provide a way to structure the behavior of an artificial agent such as a robot or a non-player character in a computer game.  Traditional design methods, such as finite state m ...

Subfields: Artificial Intelligence, Computational Theory and Mathematics

View Paper: https://www.semanticscholar.org/paper/9830c9d16293f8f87f998aa449143f0ed1554d1a

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In Artificial Intelligence

  1. Christian Smith
  2. Petter Ögren

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