Natural-Born Cyborgs?
By Andy Clark. Cognitive Technology, 2001
348 citations recorded by the source corpus.
Subfields: Astronomy and Astrophysics, Cognitive Neuroscience, History and Philosophy of Science
View Paper: https://www.semanticscholar.org/paper/96e90a4c521e112fe24440ae83b58df56a81fb4a
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Astronomy and Astrophysics
- Tom Froese
- A. Schiavio
- Thomas K. Metzinger
- Fred Adams
- E. D. Di Paolo
- K. Aizawa
- Michael Madary
- Hanne De Jaegher
In Cognitive Neuroscience
- Tom Froese
- A. Schiavio
- Fred Adams
- K. Aizawa
- Thomas K. Metzinger
- E. D. Di Paolo
- Anthony Chemero
- Valerio Velardo
In History and Philosophy of Science
- Thomas K. Metzinger
- Fred Adams
- E. D. Di Paolo
- Tom Froese
- K. Aizawa
- Anthony Chemero
- Michael Madary
- A. Schiavio
Citations in the corpus
- Why the mind is still in the head (2009, background): “Chalmers, 1998, PP H) More recendy, Clark (2003) developed the system version of the argument by claiming that humans are hybrid artifact-organism systems, or cyborgs."”
- Sociality and the life–mind continuity thesis (2009, background): “However, these efforts have largely focused on the role of language (e.g. Clark 2008, pp. 44–60) and technology (e.g. Clark 2003), thereby relating specifically human cognition with specifically human abilities and their cultural context (for related proposals, cf. Stewart (2009) and Zlatev (2002)).”
- Real Virtuality: A Code of Ethical Conduct. Recommendations for Good Scientific Practice and the Consumers of VR-Technology (2016, background): “16 Clark (2003) takes a notably different approach to these kinds of issues, raising the point that, instead of treating VR and related technologies as a replacement for in-the-flesh interaction, we should think of them as providing opportunities for new and perhaps enhanced modes of human…”
- The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas (2008, background): “But this fortress was meant to be breached [Clark 2001].”
- Musical creativity and the embodied mind (2018, background): “…connected devices that communicate with extended databases, as well as virtual collaborative spaces and instruments, potentially allowing musicians to extend their creative reach in ways we are only just beginning to explore with current technology (for related speculations see Clark, 2003, 2010).”