Fast exact and approximate geodesics on meshes

By Vitaly Surazhsky, Tatiana Surazhsky, D. Kirsanov, Steven J. Gortler, Hugues Hoppe. ACM Transactions on Graphics, 2005

583 citations recorded by the source corpus.

The computation of geodesic paths and distances on triangle meshes is a common operation in many computer graphics applications. We present several practical algorithms for computing such geodesics from a source point to one or all other points efficiently. First, we describe an implementation of the exact "single source, all destination" algorithm presented by Mitchell, Mount, and Papadimitriou (MMP). We show that the algorithm runs much faster in practice than suggested by worst case analysis. Next, we extend the algorithm with a merging operation to obtain computationally efficient and accurate approximations with bounded error. Finally, to compute the shortest path between two given points, we use a lower-bound property of our approximate geodesic algorithm to efficiently prune the frontier of the MMP algorithm. thereby obtaining an exact solution even more quickly.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design

View Paper: https://www.semanticscholar.org/paper/964bb0a429620e33ebdec1a029849b24b12dddbe

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In Computational Mechanics

  1. Keenan Crane
  2. Yonghuai Liu
  3. A. David Marshall
  4. Hongwei Lin
  5. Zhi-Quan Cheng
  6. Paul L. Rosin
  7. Shuming Gao
  8. Max Wardetzky

In Computer Graphics and Computer-Aided Design

  1. Keenan Crane
  2. Hongwei Lin
  3. Paul L. Rosin
  4. Shuming Gao
  5. Max Wardetzky
  6. Wei Zhao
  7. Frank C. Langbein
  8. Xianfang Sun

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