Virtual reality in behavioral neuroscience and beyond
By Michael J. Tarr, William H. Warren Jr.. Nature Neuroscience, 2002
341 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/8c4001bd2751dd6405d19816fefd67873efc58f5
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
In Human-Computer Interaction
Citations in the corpus
- Do Humans Integrate Routes Into a Cognitive Map? Map- Versus Landmark-Based Navigation of Novel Shortcuts (2005, methodology): “Participants viewed an interactive environment in a head-mounted display while walking freely in a 12 m 12 m room, and their paths were recorded ( Tarr & Warren, 2002 ).”
- Understanding perception and action in sport: how can virtual reality technology help? (2013, methodology): “At the same time, it has to also offer the possibility of precisely controlling the perceptual information presented to the observer immersed in the virtual environment and reliably reproduce these conditions across trials (Tarr & Warren, 2002).”