Efficient elasticity for character skinning with contact and collisions
By Aleka McAdams, Yongning Zhu, Andrew Selle, M. Empey, Rasmus Tamstorf, Joseph M. Teran, Eftychios Sifakis. ACM Transactions on Graphics, 2011
297 citations recorded by the source corpus.
Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/8be0cd9ae8b9e6e43d572521f6d35b4c50afb23e
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computational Mechanics
- Sofien Bouaziz
- Takaaki Shiratori
- Mark Pauly
- Sebastian Martin
- Patrick Peluse
- Yaser Sheikh
- Jessica K. Hodgins
- He Wen
In Computer Graphics and Computer-Aided Design
- Sofien Bouaziz
- Mark Pauly
- Sebastian Martin
- Patrick Peluse
- Yaser Sheikh
- Jessica K. Hodgins
- He Wen
- Breannan Smith
In Control and Systems Engineering
- Takaaki Shiratori
- Sofien Bouaziz
- Mark Pauly
- Patrick Peluse
- Yaser Sheikh
- Jessica K. Hodgins
- He Wen
- Breannan Smith
Citations in the corpus
- Projective dynamics (2014, methodology): “While R could be found using SVD [Sorkine and Alexa 2007] this problem has an easier closed form solution where Rv g can be replaced by Projective Dynamics: Fusing Constraint Projections for Fast Simulation • 154:11”
- Constraining dense hand surface tracking with elasticity (2020, methodology): “…the energy density at each tetrahedron, multiplying by the tetrahedron’s rest volume V i , and summing over all tetrahedra according to To handle collisions, we employ a fast, reference-map based penalty approach [Hirota et al. 2001; Irving et al. 2004; McAdams et al. 2011; Smith et al. 2018].”