A systematic review of gamification in e-Health
By Lamyae Sardi, A. Idri, José Luis Fernández-Alemán. Journal of Biomedical Informatics, 2017
843 citations recorded by the source corpus.
Subfields: Applied Psychology, Developmental and Educational Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/870444632c9e63736fc0a9e9af56945faabb76f2
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- J. M. Aguilar-Parra
- Pablo Camacho-Lazarraga
- Antonio Alías
- M. A. Guerrero
- Laura M. Guerrero-Puerta
- A. Manzano-León
- R. Trigueros
Citations in the corpus
- Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021, background): “During the last years, gamification has been installed in different disciplinary areas such as commerce [4], employment [5], health [6], environment [7], and, among others, our object of study, the educational area [8].”