Text-to-3D using Gaussian Splatting

By Zilong Chen, Feng Wang, Huaping Liu. Computer Vision and Pattern Recognition, 2023

384 citations recorded by the source corpus.

Automatic text-to-3D generation that combines Score Distillation Sampling (SDS) with the optimization of volume rendering has achieved remarkable progress in synthesizing realistic 3D objects. Yet most existing text-to-3D methods by SDS and volume rendering suffer from inaccurate geometry, e.g., the Janus issue, since it is hard to explicitly integrate 3D priors into implicit 3D representations. Besides, it is usually time-consuming for them to generate elaborate 3D models with rich colors. In response, this paper proposes GSGEN, a novel method that adopts Gaussian Splatting, a recent state-of-the-art representation, to text-to-3D generation. GSGEN aims at generating high-quality 3D objects and addressing existing shortcomings by exploiting the explicit nature of Gaussian Splatting that enables the incorporation of 3D prior. Specifically, our method adopts a progressive optimization strategy, which includes a geometry optimization stage and an appearance refinement stage. In geometry optimization, a coarse representation is established under 3D point cloud diffusion prior along with the ordinary 2D SDS optimization, ensuring a sensible and 3D-consistent rough shape. Subsequently, the obtained Gaussians undergo an iterative appearance refinement to enrich texture details. In this stage, we increase the number of Gaussians by compactness-based densification to enhance continuity and improve fidelity. With these designs, our approach can generate 3D assets with delicate details and accurate geometry. Extensive evaluations demonstrate the effectiveness of our method, especially for capturing high-frequency components. Our code is available at https://github.com/gsgen3d/gsgen.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/86b5318b0a69ccdeec17abb0120e4bd7688a4b59

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Wenguan Wang
  2. Guikun Chen
  3. Yinghao Xu
  4. Jiaxiang Tang
  5. Qi Tian
  6. Gang Zeng
  7. Gordon Wetzstein
  8. Fisher Yu

In Computer Graphics and Computer-Aided Design

  1. Wenguan Wang
  2. Guikun Chen
  3. Yinghao Xu
  4. Jiaxiang Tang
  5. Qi Tian
  6. Gang Zeng
  7. Gordon Wetzstein
  8. Fisher Yu

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Ming-Hsuan Yang
  3. Qi Tian
  4. Dacheng Tao
  5. Chen Change Loy
  6. Alan L. Yuille
  7. Xiaogang Wang
  8. Yi Yang

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