Interactive Machine Learning via a GPU-accelerated Toolkit
By Biye Jiang, John F. Canny. 2017
16 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, ML Systems & Hardware, Human-Computer Interaction
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
In Computer Vision and Pattern Recognition
- David Bau
- Jun-Yan Zhu
- Antonio Torralba
- Luc Van Gool
- Ming-Hsuan Yang
- Andrea Vedaldi
- Dacheng Tao
- Trevor Darrell
In Human-Computer Interaction
Citations in the corpus
- Rewriting a Deep Generative Model (2020, background): “Interactive machine learning systems aim to improve training through human interaction in labeling [15,22,68], or by allowing a user to to aid in the model optimization process via interactive feature selection [19,27,64,50] or model and hyperparameter selection [39,61,37].”