The problem with DDPG: understanding failures in deterministic environments with sparse rewards
By Guillaume Matheron, Nicolas Perrin, Olivier Sigaud. 2019
73 citations recorded by the source corpus.
In environments with continuous state and action spaces, state-of-the-art actor-critic reinforcement learning algorithms can solve very complex problems, yet can also fail in environments that seem trivial, but the reason for such failures is still poorly understood. In this paper, we contribute a formal explanation of these failures in the particular case of sparse reward and deterministic environments. First, using a very elementary control problem, we illustrate that the learning process can get stuck into a fixed point corresponding to a poor solution. Then, generalizing from the studied example, we provide a detailed analysis of the underlying mechanisms which results in a new understanding of one of the convergence regimes of these algorithms. The resulting perspective casts a new light on already existing solutions to the issues we have highlighted, and suggests other potential approaches.
Subfields: Artificial Intelligence, Computational Theory and Mathematics
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Pratik Chaudhari
- Rasool Fakoor
- Alex Smola
- Jonas W. Mueller
- Arthur Gretton
- Bernhard Schölkopf
- Kenji Fukumizu
- Francis R. Bach
In Computational Theory and Mathematics
- Pratik Chaudhari
- Jonas W. Mueller
- Rasool Fakoor
- Alex Smola
- Mikhail Belkin
- Partha Niyogi
- Marc G. Genton
Citations in the corpus
- Continuous Doubly Constrained Batch Reinforcement Learning (2021, background): “Due to issues of (nonconvex) function approximation, it is difficult to guarantee this in practice or empirical optimality of the resulting estimates [38, 40].”