The expected-outcome model of two-player games
By B. Abramson. 1990
Subfields: Evaluation & Benchmarks
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In Evaluation & Benchmarks
- Tom Everitt
- David Krueger
- Pieter Abbeel
- Sergey Ten
- Yang Gao
- Miljan Martic
- Thanard Kurutach
- Jan Leike
Citations in the corpus
- Scalable agent alignment via reward modeling: a research direction (2018, methodology): “A model-based RL agent learns an explicit model of the environment which it can use with a planning algorithm such as Monte Carlo tree search (Abramson, 1987; Kocsis & Szepesvári, 2006).”
- Mastering Atari Games with Limited Data (2021, methodology): “Monte-Carlo Tree Search [1, 33, 34, 14], or MCTS, is a heuristic search algorithm.”
- Reinforcement Learning with A* and a Deep Heuristic (2018, methodology): “The strength of A∗ is also its main weakness: when a heuristic is unknown other algorithms are used, most notably Monte Carlo Tree Search (MCTS, Abramson 1987).”