FlashLinQ: A Synchronous Distributed Scheduler for Peer-to-Peer Ad Hoc Networks
By Xinzhou Wu, S. Tavildar, Sanjay Shakkottai, T. Richardson, Junyi Li, R. Laroia, Aleksandar Jovičić. IEEE/ACM Transactions on Networking, 2013
431 citations recorded by the source corpus.
Subfields: Computer Networks and Communications, Electrical and Electronic Engineering
View Paper: https://www.semanticscholar.org/paper/82cd536874c3402fa83804d0efde755eae88856c
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Networks and Communications
- Rui Zhang
- Andreas F. Molisch
- Wei Yu
- Robert Schober
- Giuseppe Caire
- Jeffrey G. Andrews
- Xingqin Lin
- Mingyue Ji
In Electrical and Electronic Engineering
- Rui Zhang
- Robert Schober
- Robert W. Heath
- Jeffrey G. Andrews
- Yong Zeng
- Lajos Hanzo
- Wei Yu
- Andreas F. Molisch
Citations in the corpus
- Spectrum Sharing for Device-to-Device Communication in Cellular Networks (2013, background): “A similar Gaussian assumption has also been used in [36] to analyze the performance of FlashLinQ.”
- RadioUNet: Fast Radio Map Estimation With Convolutional Neural Networks (2019, methodology): “A practical such link scheduling algorithm developed by Qualcomm is FlashLinQ [3].”
- In-Band Device-to-Device Communication in OFDMA Cellular Networks: A Survey and Challenges (2015, methodology): “Autonomous D2D discovery technique intended for communication systems based on Qualcomm’s defined D2D—FlashLinQ [38] is introduced in [39].”
- A Survey of Device-to-Device Communications: Research Issues and Challenges (2018, methodology): “Baccelli et al. [53] found that power consumption can be reduced by up to 70% in comparison to conventional technique FlashLinQ, when using their proposed scheme.”
- Data Offloading Techniques in Cellular Networks: A Survey (2015, background): “Other works propose alternative wireless technologies, such as IEEE 802.15, or other less known high-speed short-range communication medium, such as TransferJet [81], WiGig [82] or FlashLinQ [83].”
- D2D Fogging: An Energy-Efficient and Incentive-Aware Task Offloading Framework via Network-assisted D2D Collaboration (2016, background): “frame length T is short, the base station will establish and maintain only one D2D link for users due to its resource and time constraints in a time frame [22].”
- A Survey on Millimeter-Wave Beamforming Enabled UAV Communications and Networking (2021, methodology): “, greedy heuristic search [281], iterative methods for local optimum [282], hypergraph coloring [18], polyblock-based optimization [283], and nonlinear column generation [284].”
- Learning Optimal Resource Allocations in Wireless Systems (2018, methodology): “lems, such as interference management, heuristic methods have been developed [6]–[8].”
- Millimeter-Wave Cellular Wireless Networks: Potentials and Challenges (2014, background): “peer-to-peer frame structure along the lines of [98] can enable fast”
- Network densification: the dominant theme for wireless evolution into 5G (2014, methodology): “A D2D protocol that fullfils these promises may be found in [6, 7].”
- Fractional Programming for Communication Systems—Part II: Uplink Scheduling via Matching (2018, methodology): “Other common heuristics include opportunistic method [10], [15], greedy method [16]–[19], relaxation method [20], and clustering method [21].”
- Next Generation 5G Wireless Networks: A Comprehensive Survey (2016, background): “FlashLinQ) [125], public safety networks [123] and maximum allowable distance estimation for commercial roll out [127].”
- A Survey on Device-to-Device Communication in Cellular Networks (2013, methodology): “The first attempt to implementing D2D communication in a cellular network was made by Qualcomm’s FlashLinQ [17] which is a PHY/MAC network architecture for D2D communications underlaying cellular networks.”
- Wireless Device-to-Device Caching Networks: Basic Principles and System Performance (2013, background): “The transmission scheduling slot duration, i.e. the duration of the physical layer slots, is generally two to three orders of magnitude shorter than the chunk playback duration (e.g., 2 ms versus 0.5 s [35]).”
- Fundamental Limits of Caching in Wireless D2D Networks (2014, background): “Hence, the proposed schemes are strictly peer-to-peer and infrastructureless, and therefore they are suited to a wireless D2D network [7], [60]–[62].”