Factoring Shape, Pose, and Layout from the 2D Image of a 3D Scene
By Shubham Tulsiani, Saurabh Gupta, David F. Fouhey, Alexei A. Efros, Jitendra Malik. 2017
139 citations recorded by the source corpus.
The goal of this paper is to take a single 2D image of a scene and recover the 3D structure in terms of a small set of factors: a layout representing the enclosing surfaces as well as a set of objects represented in terms of shape and pose. We propose a convolutional neural network-based approach to predict this representation and benchmark it on a large dataset of indoor scenes. Our experiments evaluate a number of practical design questions, demonstrate that we can infer this representation, and quantitatively and qualitatively demonstrate its merits compared to alternate representations.
Subfields: Computer Vision and Pattern Recognition, Geology, 3D Vision & Pose
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Jitendra Malik
- Luc Van Gool
- Dacheng Tao
- Andrea Vedaldi
- Andrew Zisserman
- Trevor Darrell
- Ming-Hsuan Yang
- Cordelia Schmid
In Geology
- Jitendra Malik
- Justin Johnson
- Jiajun Wu
- Georgia Gkioxari
- Angjoo Kanazawa
- Josh Tenenbaum
- David F. Fouhey
- Mohammed Bennamoun
In 3D Vision & Pose
- Jitendra Malik
- Justin Johnson
- Georgia Gkioxari
- Angjoo Kanazawa
- Josh Tenenbaum
- Jiajun Wu
- Mohammed Bennamoun
- Hamid Laga
Citations in the corpus
- Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications (2022, background): “One highly related direction is to model and estimate 3D hand joints [5,44,45,53,60,63,66,72,78,79,80,85,3] and mesh [26,27,51,55,75,83,46], object pose [14,28,29,35,43,57,64,71,76,81], or both [6,17,18,19,69].”
- Image-Based 3D Object Reconstruction: State-of-the-Art and Trends in the Deep Learning Era (2019, methodology): “Tulsiani et al. [138], on the other hand, proposed an approach that is entirely based on deep learning.”
- D3D-HOI: Dynamic 3D Human-Object Interactions from Videos (2021, unknown): “Most works in this area focus on separately re-constructing the human mesh [1, 10, 11, 15, 16, 27] or the individual 3D object [4, 18, 22, 31].”
- SynSin: End-to-End View Synthesis From a Single Image (2019, background): “A second vein of work assumes a large dataset of images with corresponding ground-truth 3D and semantic information to train their 3D representation [40, 52, 62].”
- Learning Physical Graph Representations from Visual Scenes (2020, methodology): “3D-RelNet [29] further extended Factor3D to model object relations.”
- Reconstructing Hand-Object Interactions in the Wild (2020, methodology): “Some approaches [50, 21, 11, 22] utilize neural network to predict the object shape, translation, and global orientation in the camera coordinate.”
- What's Behind the Couch? Directed Ray Distance Functions (DRDF) for 3D Scene Reconstruction (2021, background): “While our approach predicts floors, this is learned, not explicitly baked in, unlike modern inheritors that have explicit object and layout components [27, 50] or the ability to query for two layers [25].”
- Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wild (2020, background): “There are several works [60,39,16] that recover the 3D shape of multiple objects but still reason about them independently.”