Technical Note: Q-Learning
By Christopher J. C. H. Watkins, Peter S. Dayan. 2004
2,385 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Reinforcement Learning
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Sergey Levine
- Shimon Whiteson
- Pieter Abbeel
- Yoshua Bengio
- Yuxi Li
- Mohit Bansal
- Joelle Pineau
- Jianfeng Gao
In Reinforcement Learning
- Sergey Levine
- Shimon Whiteson
- Pieter Abbeel
- Marc G. Bellemare
- Yuxi Li
- J. Urgen Schmidhuber
- Marlos C. Machado
- Michael H. Bowling
Citations in the corpus
- Deep Reinforcement Learning for Autonomous Driving: A Survey (2020, background): “The theoretical guarantees of Q-learning hold with any arbitrary initial Q values [21]; therefore the optimal Q values for a MDP can be learned by starting with any initial action value function estimate.”
- Factorized Q-learning for large-scale multi-agent systems (2018, methodology): “For example, Nash-Q [5] and Friend-or-Foe [9] extend the classic Q-learning [30] by encoding the interactions between environment and agents in a so-called Nash Q function.”
- Guided Deep Reinforcement Learning for Swarm Systems (2017, methodology): “Q-learning [17] is applied to learn the policy.”
- Independent reinforcement learners in cooperative Markov games: a survey regarding coordination problems (2012, methodology): “Especially, several modifications to the Q-learning algorithm (Watkins & Dayan, 1992) have been proposed for multi-agent environments.”
- State of the Art Control of Atari Games Using Shallow Reinforcement Learning (2015, methodology): “DQN is based upon the well-known Q-learning algorithm [31] and uses a CNN to”
- A Multiple-Goal Reinforcement Learning Method for Complex Vehicle Overtaking Maneuvers (2011, methodology): “QL by Watkins [26] is a simple model-free RL approach that allows the agent to learn to optimally act in the Markovian domain.”
- Generalization and Regularization in DQN (2018, background): “Q-learning (Watkins and Dayan, 1992) is a traditional approach to learning an optimal policy from samples obtained from interactions with the environment.”
- Value-Difference Based Exploration: Adaptive Control between Epsilon-Greedy and Softmax (2011, background): “However, if the stochasticity in action selections becomes zero (i.e. greedy), Sarsa technically becomes the same as Q -learning, and thus also convergent under several conditions [13].”