Metaverse: Perspectives from graphics, interactions and visualization

By Yuheng Zhao, Jinjing Jiang, Yi Chen, Richen Liu, Yalong Yang, Xiangyang Xue, Siming Chen. Visual Informatics, 2022

299 citations recorded by the source corpus.

The metaverse is a visual world that blends the physical world and digital world. At present, the development of the metaverse is still in the early stage, and there lacks a framework for the visual construction and exploration of the metaverse. In this paper, we propose a framework that summarizes how graphics, interaction, and visualization techniques support the visual construction of the metaverse and user-centric exploration. We introduce three kinds of visual elements that compose the metaverse and the two graphical construction methods in a pipeline. We propose a taxonomy of interaction technologies based on interaction tasks, user actions, feedback and various sensory channels, and a taxonomy of visualization techniques that assist user awareness. Current potential applications and future opportunities are discussed in the context of visual construction and exploration of the metaverse. We hope this paper can provide a stepping stone for further research in the area of graphics, interaction and visualization in the metaverse. © 2022TheAuthors.PublishedbyElsevierB.V.onbehalfofZhejiangUniversityandZhejiangUniversity PressCo.Ltd.ThisisanopenaccessarticleundertheCCBY-NC-NDlicense (http

Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/7fa91f78a559704fab2dfe212320f0f7859ae9a7

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In Human-Computer Interaction

  1. Amer Al-Adwan
  2. Ahmad Samed Al-Adwan

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