Learning Affordance Landscapes for Interaction Exploration in 3D Environments

By Tushar Nagarajan, Kristen Grauman. 2020

85 citations recorded by the source corpus.

Embodied agents operating in human spaces must be able to master how their environment works: what objects can the agent use, and how can it use them? We introduce a reinforcement learning approach for exploration for interaction, whereby an embodied agent autonomously discovers the affordance landscape of a new unmapped 3D environment (such as an unfamiliar kitchen). Given an egocentric RGB-D camera and a high-level action space, the agent is rewarded for maximizing successful interactions while simultaneously training an image-based affordance segmentation model. The former yields a policy for acting efficiently in new environments to prepare for downstream interaction tasks, while the latter yields a convolutional neural network that maps image regions to the likelihood they permit each action, densifying the rewards for exploration. We demonstrate our idea with AI2-iTHOR. The results show agents can learn how to use new home environments intelligently and that it prepares them to rapidly address various downstream tasks like "find a knife and put it in the drawer." Project page: this http URL

Subfields: Artificial Intelligence, Computer Vision and Pattern Recognition

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Artificial Intelligence

  1. Kristen Grauman
  2. Yonatan Bisk
  3. Luke S. Zettlemoyer
  4. Mohit Shridhar
  5. Yejin Choi
  6. Jesse Thomason
  7. Mohit Bansal
  8. Percy Liang

In Computer Vision and Pattern Recognition

  1. Kristen Grauman
  2. Yonatan Bisk
  3. Luc Van Gool
  4. Tushar Nagarajan
  5. Trevor Darrell
  6. Cordelia Schmid
  7. Luke S. Zettlemoyer
  8. Jitendra Malik

Citations in the corpus