GPU-based Video Feature Tracking And Matching
By Sudipta N. Sinha, Jan-Michael Frahm, Marc Pollefeys, Yakup Genç. 2006
384 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/7f3f22fa33da96c08615abb156a03723dfa01a1e
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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Jorge Fuentes-Pacheco
- José Ruíz Ascencio
- Feng Liu
- Juan Manuel Rendón-Mancha
- Hailin Jin
- C. Pal
- Jue Wang
- G. Yu
Citations in the corpus
- Subspace video stabilization (2011, methodology): “The KLT tracker we used achieves 7 fps when it is tuned to track roughly 500 feature points per frame on the input videos, which are resized to 640 ×360; note that others have developed GPU-accelerated real-time versions [Sinha et al. 2006].”
- ORB: An efficient alternative to SIFT or SURF (2011, background): “The efficiency is tested on several real-world applications, including object detection and patch-tracking on a smart phone.”
- Visual simultaneous localization and mapping: a survey (2012, methodology): “2010) and GPU-SIFT, an implementation of SIFT on a GPU (Graphics Processing Unit) in order to make processing in parallel and in real time (Sinha et al. 2006).”
- Activity recognition using the velocity histories of tracked keypoints (2009, background): “Recent GPU-based implementations of this algorithm can run in real time [21].”
- Robotic Hand Pose Estimation Based on Stereo Vision and GPU-enabled Internal Graphical Simulation (2016, background): “Some authors state that it is possible to achieve a speed-up of almost 10 times [40] in high-level computer vision algorithms, when more conservative ones, and in a wider perspective, claim for 2.5 times on average [24].”
- ASIFT: A New Framework for Fully Affine Invariant Image Comparison (2009, background): “But this performance is verified only when there is no substantial scale change between the images and if the images contain highly contrasted objects.”
- Pose Estimation for Augmented Reality: A Hands-On Survey (2016, unknown): “GPU [123] so that it can be used in AR applications.”