Learning Grasping Interaction with Geometry-aware 3D Representations
By Xinchen Yan, Mohi Khansari, Yunfei Bai, Jasmine Hsu, Arkanath Pathak, Abhinav Kumar Gupta, James Davidson, Honglak Lee. 2017
8 citations recorded by the source corpus.
Learning to interact with objects in the environment is a fundamental AI problem involving perception, motion planning, and control. However, learning representations of such interactions is very challenging due to a high dimensional state space, difficulty in collecting large-scale data, and many variations of an object's visual appearance (i.e. geometry, material, texture, and illumination). We argue that knowledge of 3D geometry is at the heart of grasping interactions and propose the notion of a geometry-aware learning agent. Our key idea is constraining and regularizing interaction learning through 3D geometry prediction. Specifically, we formulate the learning process of a geometry-aware agent as a two-step procedure: First, the agent learns to construct its geometry-aware representation of the scene from 2D sensory input via generative 3D shape modeling. Finally, it learns to predict grasping outcome with its built-in geometry-aware representation. The geometry-aware representation plays a key role in relating geometry and interaction via a novel learning-free depth projection layer. Our contributions are threefold: (1) we build a grasping dataset from demonstrations in virtual reality (VR) with rich sensory and interaction annotations; (2) we demonstrate that the learned geometry-aware representation results in a more robust grasping outcome prediction compared to a baseline model; and (3) we demonstrate the benefits of the learned geometry-aware representation in grasping planning.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Pieter Abbeel
- Sergey Levine
- Luc Van Gool
- Trevor Darrell
- Jitendra Malik
- Dacheng Tao
- Abhinav Kumar Gupta
- Li Fei-Fei
In Control and Systems Engineering
- Pieter Abbeel
- Sergey Levine
- Wojciech Zaremba
- Ken Goldberg
- Tianhao Zhang
- Chelsea Finn
- Joshua Tobin
- Zoe McCarthy
Citations in the corpus
- Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation (2017, background): “Existing use cases of VR for learning policies have so far been limited to collecting waypoints of low-dimensional robot states [43], [44].”
- Domain Randomization and Generative Models for Robotic Grasping (2017, methodology): “Another strategy to choose a grasp using a deep learning is to sample grasps and score them using a deep neural network of the form f(I, g) → s, where I are the observation(s) of the scene, g is a selected grasp, and s is the score for the selected grasp [14], [24], [25], [52].”