Example-based facial rigging

By Hao Li, Thibaut Weise, Mark Pauly. 2010

252 citations recorded by the source corpus.

We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a generic template to the target blendshape model, while solving for an optimal reproduction of the training poses. This enables a scalable design process, where the user can iteratively add more training poses to refine the blendshape expression space. However, plausible animations can be obtained even with a single training pose. We show how formulating the optimization in gradient space yields superior results as compared to a direct optimization on blendshape vertices. We provide examples for both hand-crafted characters and 3D scans of a real actor and demonstrate the performance of our system in the context of markerless art-directable facial tracking.

Subfields: Computer Vision and Pattern Recognition, Dermatology, Developmental Biology

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Michael J. Black
  3. Christian Theobalt
  4. Jitendra Malik
  5. Andrew Zisserman
  6. Ming-Hsuan Yang
  7. Dacheng Tao
  8. Xiaogang Wang

In Dermatology

  1. Timo Bolkart
  2. Michael J. Black
  3. Sofien Bouaziz
  4. Yangang Wang
  5. Hao Li
  6. Mark Pauly

In Developmental Biology

  1. Timo Bolkart
  2. Michael J. Black
  3. Sofien Bouaziz
  4. Yangang Wang
  5. Hao Li
  6. Mark Pauly

Citations in the corpus