Towards real-time photorealistic 3D holography with deep neural networks
By Liang Shi, Beichen Li, Changil Kim, Petr Kellnhofer, Wojciech Matusik. Nature, 2021
491 citations recorded by the source corpus.
The ability to present three-dimensional (3D) scenes with continuous depth sensation has a profound impact on virtual and augmented reality, human–computer interaction, education and training. Computer-generated holography (CGH) enables high-spatio-angular-resolution 3D projection via numerical simulation of diffraction and interference1. Yet, existing physically based methods fail to produce holograms with both per-pixel focal control and accurate occlusion2,3. The computationally taxing Fresnel diffraction simulation further places an explicit trade-off between image quality and runtime, making dynamic holography impractical4. Here we demonstrate a deep-learning-based CGH pipeline capable of synthesizing a photorealistic colour 3D hologram from a single RGB-depth image in real time. Our convolutional neural network (CNN) is extremely memory efficient (below 620 kilobytes) and runs at 60 hertz for a resolution of 1,920 × 1,080 pixels on a single consumer-grade graphics processing unit. Leveraging low-power on-device artificial intelligence acceleration chips, our CNN also runs interactively on mobile (iPhone 11 Pro at 1.1 hertz) and edge (Google Edge TPU at 2.0 hertz) devices, promising real-time performance in future-generation virtual and augmented-reality mobile headsets. We enable this pipeline by introducing a large-scale CGH dataset (MIT-CGH-4K) with 4,000 pairs of RGB-depth images and corresponding 3D holograms. Our CNN is trained with differentiable wave-based loss functions5 and physically approximates Fresnel diffraction. With an anti-aliasing phase-only encoding method, we experimentally demonstrate speckle-free, natural-looking, high-resolution 3D holograms. Our learning-based approach and the Fresnel hologram dataset will help to unlock the full potential of holography and enable applications in metasurface design6,7, optical and acoustic tweezer-based microscopic manipulation8–10, holographic microscopy11 and single-exposure volumetric 3D printing12,13. A deep-learning-based approach using a convolutional neural network is used to synthesize photorealistic colour three-dimensional holograms from a single RGB-depth image in real time, and termed tensor holography.
Subfields: Atomic and Molecular Physics, and Optics, Computer Vision and Pattern Recognition, Media Technology
View Paper: https://www.semanticscholar.org/paper/7b6f6f161cba6787599912a837e659131f2187ee
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In Atomic and Molecular Physics, and Optics
Citations in the corpus
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