Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm
By Junling Hu, Michael P. Wellman. 1998
Subfields: Reinforcement Learning, Game & Decision Theory
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Reinforcement Learning
- Sergey Levine
- Shimon Whiteson
- Karl Tuyls
- Pieter Abbeel
- Yuxi Li
- Peter Stone
- Hado van Hasselt
- Jakob N. Foerster
In Game & Decision Theory
- Karl Tuyls
- Marc Lanctot
- Julien Pérolat
- Michael H. Bowling
- Tuomas Sandholm
- Pablo Hernandez-Leal
- Sean Luke
- Thore Graepel
Citations in the corpus
- Learning World Graphs to Accelerate Hierarchical Reinforcement Learning (2019, neutral): “Finally, the learned world graphs can potentially be applied beyond HRL, e.g., multi-tasking RL [42], structured exploration by using pivotal state as checkouts [25] or in multiagent settings [15, 45].”
- Multi-agent Reinforcement Learning in Sequential Social Dilemmas (2017, background): “The generalsum case is significantly more challenging [31], and algorithms either have strong assumptions or need to either track several different potential equilibria per agent [32, 33], model other players to simplify the problem [34], or must find a Figure 3: Left: Gathering.”
- Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks (2016, background): “Most of the focus has been on learning agents in competitive environments with adaptive adversaries (e.g., [15, 13, 40]).”
- Empirically Evaluating Multiagent Learning Algorithms (2014, background): “…size; − More detailed investigation of algorithm behavior on instances from single generators; − Investigation of additional algorithms like Hyper-Q (Tesauro, 2004) and Nash-Q (Hu and Wellman, 1998); − Study of N -player repeated games and stochastic games (along the lines of Vu et al. (2005)).”
- Action Semantics Network: Considering the Effects of Actions in Multiagent Systems (2019, background): “However, there also exist a lot of challenges in multiagent systems (MASs) since agents’ behaviors are influenced by each other and the environment exhibits more stochasticity and uncertainties (Claus & Boutilier, 1998; Hu & Wellman, 1998; Bu et al., 2008; Hauwere et al., 2016).”
- AWESOME: A general multiagent learning algorithm that converges in self-play and learns a best response against stationary opponents (2003, background): “This is also an active area of research in multiagent systems in computer science (e.g., (Littman, 1994; Hu & Wellman, 1998; Claus & Boutilier, 1998; Wang & Sandholm, 2002)).”
- A Unified Analysis of Value-Function-Based Reinforcement-Learning Algorithms (1999, background): “Hu and Wellman (1998) extended the results of this section to nonzero-sum games.”
- A Survey of Collectives (2004, background): “In particular, game theory [11, 19, 30, 87], mechanism design [82, 87], and multiagent reinforcement learning [53, 56, 112, 192] are fields that grapple with some of the issues encountered in the field of collectives.”
- Deep Mean Field Games for Learning Optimal Behavior Policy of Large Populations (2017, background): “Even though there are generalizations to multi-agent settings (Hu et al. , 1998; Littman, 2001; Lowe et al. , 2017), the MDP and Markov game frameworks do not easily suggest how to represent systems involving thousands of interacting agents whose actions induce an optimal trajectory through time.”
- Optimal Payoff Functions for Members of Collectives (2001, background): “These results also illustrate the substantial superiority of these payoff functions to the perhaps the most natural version of the economics technique of “endogenizing externalities”.”
- Multi-agent deep reinforcement learning: a survey (2021, background): “This can be very important to render the learning process robust against the decision-making of other agents in the environment (Hu and Wellman 1998).”
- Convergence and No-Regret in Multiagent Learning (2004, methodology): “Equilibrium learners [2, 3, 4] are one method of handling the loss of stationarity.”
- An Empirical Study of AI Population Dynamics with Million-agent Reinforcement Learning (2017, methodology): “Q-learning methods such as minimax Q-learning (Hu, Wellman, and others 1998) and Nash Q-learning (Hu and Wellman 2003) have been proposed.”
- Multiagent Reinforcement Learning for Multi-Robot Systems: A Survey (2004, methodology): “Second, it needs to be assumed that the belief about opponent strategies also can be factored and represented in some convenient form [47], [49].”
- Analyzing and visualizing multiagent rewards in dynamic and stochastic domains (2008, background): “Creating high-performance reward structures that promote coordination is a critical step in designing successful multiagent learning algorithms [8,15,18,21,22,26,31].”