One-shot Texture Segmentation
By Ivan Ustyuzhaninov, Claudio Michaelis, Wieland Brendel, Matthias Bethge. 2018
18 citations recorded by the source corpus.
We introduce one-shot texture segmentation: the task of segmenting an input image containing multiple textures given a patch of a reference texture. This task is designed to turn the problem of texture-based perceptual grouping into an objective benchmark. We show that it is straight-forward to generate large synthetic data sets for this task from a relatively small number of natural textures. In particular, this task can be cast as a self-supervised problem thereby alleviating the need for massive amounts of manually annotated data necessary for traditional segmentation tasks. In this paper we introduce and study two concrete data sets: a dense collage of textures (CollTex) and a cluttered texturized Omniglot data set. We show that a baseline model trained on these synthesized data is able to generalize to natural images and videos without further fine-tuning, suggesting that the learned image representations are useful for higher-level vision tasks.
Subfields: Computer Vision and Pattern Recognition
How researchers see this paper
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In Computer Vision and Pattern Recognition
- Matthias Bethge
- Wieland Brendel
- Robert Geirhos
- Luc Van Gool
- Trevor Darrell
- Andrea Vedaldi
- Ming-Hsuan Yang
- Bernt Schiele
Citations in the corpus
- ImageNet-trained CNNs are biased towards texture; increasing shape bias improves accuracy and robustness (2018, background): “Our hypothesis might also explain why an image segmentation model trained on a database of synthetic texture images transfers to natural images and videos (Ustyuzhaninov et al., 2018).”
- One-Shot Instance Segmentation (2018, background): “Closely related to our work is one-shot semantic segmentation of images using either an object instance as reference [78, 65, 20, 50] or a texture [83].”