On seeing stuff: the perception of materials by humans and machines
By Edward H. Adelson. 2001
419 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition, Geology
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
- Alexei A. Efros
- Andrea Vedaldi
- Antonio Torralba
- Ce Liu
- William T. Freeman
- Matthias Bethge
- Jiajun Wu
- James Hays
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Jitendra Malik
- Ming-Hsuan Yang
- Trevor Darrell
- Andrea Vedaldi
- Dacheng Tao
- Xiaogang Wang
- Andrew Zisserman
In Geology
- Abhinav Kumar Gupta
- Iasonas Kokkinos
- Alexei A. Efros
- Kaiming He
- Ce Liu
- Michael J. Black
- Subhransu Maji
- Carl Doersch
Citations in the corpus
- Unsupervised Visual Representation Learning by Context Prediction (2015, background): “occur in a specific spatial configuration (if there is no specific configuration of the parts, then it is “stuff” [1]).”
- Panoptic Segmentation (2018, background): “Questioning the wisdom of this trend, Adelson [1] elevated the importance of studying systems that recognize stuff – amorphous regions of similar texture or material such as grass, sky, road.”
- COCO-Stuff: Thing and Stuff Classes in Context (2016, background): “(2) Size: Things occur at characteristic sizes with little variance, whereas stuff regions are highly variable in size [21, 2, 27].”
- SUN database: Large-scale scene recognition from abbey to zoo (2010, background): “In this regard, scenes behave more like materials (or “stuff” [1]) in that they have unspecified spatial extent.”
- Segment Anything (2023, background): “We did not impose semantic constraints for labeling objects, and annotators freely labeled both “stuff” and “things” [1].”
- Context as Supervisory Signal: Discovering Objects with Predictable Context (2014, background): “an object with a well-defined shape, versus 2) that the image is best described as ‘stuff’ [26], i.”
- Physics 101: Learning Physical Object Properties from Unlabeled Videos (2016, background): “There have been several early efforts to build computational vision systems with the physical knowledge of an early child [6], or specific physical properties, such as material, from the perspectives of human and machine perception [1, 17].”
- Learning to Fuse Things and Stuff (2018, background): “On one hand, the best semantic segmentation networks [3, 43, 6] focus on dense tensor-to-tensor classification architectures that excel at recognizing stuff categories like roads, buildings, or sky [1].”
- Contextual Models for Object Detection Using Boosted Random Fields (2004, background): “Ex tended stuff [1] may be a very important source of contextual information for other objec ts.”
- Real-world illumination and the perception of surface reflectance properties. (2003, background): “This is consistent with the example of the pearlescent sphere above, and our previous report (Fleming, Dror, & Adelson, 2001).”
- Recognition by association via learning per-exemplar distances (2008, background): “For example, Adelson divides the world into “things” (such as cars, people) and “stuff” (grass, pavement, ice cream, etc.) [1].”
- Deep filter banks for texture recognition and segmentation (2015, background): “Hence, a significant amount of effort in the computer vision community has gone into recognizing texture via tasks such as texture perception [1, 2, 12, 13] and description [7, 11], material recognition [26, 36, 37], segmentation [20, 29], and even synthesis [9, 43].”
- A parametric texture model based on deep convolutional features closely matches texture appearance for humans (2017, background): “Texture is an important material property whose perception is of adaptive value (Adelson, 2001; Fleming, 2014).”
- Deep Filter Banks for Texture Recognition, Description, and Segmentation (2015, background): “r ubiquitousness and complementarity to other visual properties such as shape, have been 1 PASCAL VOC 2007 uses instead an interpolated version of mAP. studied in several contexts: texture perception [2, 3, 38, 40], description [36], material recognition [60, 60, 72, 87, 88, 97, 98], segmentation [2”
- Automated annotation of coral reef survey images (2012, background): “As noted by Adelson [1], rather than trying to recognize things as found in most of the object recognition datasets, biological datasets often require identifying stuff.”
- Optical Flow with Semantic Segmentation and Localized Layers (2016, background): “(3) Stuff [3] corresponds to classes that exhibit textural motion or objects like ‘buildings’ and ‘vegetation’ that may have a complicated 3D shape, exhibit complex parallax, and for which we have no compact motion representation.”