Real-time Facial Surface Geometry from Monocular Video on Mobile GPUs

By Yury Kartynnik, Artsiom Ablavatski, Ivan Grishchenko, Matthias Grundmann. arXiv.org, 2019

334 citations recorded by the source corpus.

We present an end-to-end neural network-based model for inferring an approximate 3D mesh representation of a human face from single camera input for AR applications. The relatively dense mesh model of 468 vertices is well-suited for face-based AR effects. The proposed model demonstrates super-realtime inference speed on mobile GPUs (100-1000+ FPS, depending on the device and model variant) and a high prediction quality that is comparable to the variance in manual annotations of the same image.

Subfields: Computational Mechanics, Computer Vision and Pattern Recognition, Signal Processing

View Paper: https://www.semanticscholar.org/paper/75c7b100aaad9d12819e5e3802986c6f2e9da0b0

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. D. Bull
  2. Nantheera Anantrasirichai
  3. Jonathan T. Barron
  4. Xiuming Zhang
  5. Karthik Raveendran
  6. Ren Ng
  7. Fan Zhang
  8. Andreas Geiger

In Computer Vision and Pattern Recognition

  1. Jonathan T. Barron
  2. Nantheera Anantrasirichai
  3. D. Bull
  4. Jitendra Malik
  5. Luc Van Gool
  6. Fan Zhang
  7. Xiuming Zhang
  8. Ren Ng

In Signal Processing

  1. D. Bull
  2. Nantheera Anantrasirichai
  3. Ren Ng
  4. Fan Zhang
  5. Jonathan T. Barron

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