Rapid octree construction from image sequences
By Richard Szeliski. 1993
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Andreas Geiger
- Jitendra Malik
- Luc Van Gool
- Andrea Vedaldi
- Yoshua Bengio
- Andrew Zisserman
- Vladlen Koltun
- Xiaogang Wang
Citations in the corpus
- Occupancy Networks: Learning 3D Reconstruction in Function Space (2018, methodology): “By incrementally building an octree [30,46,66,73], MISE enables us to extract high resolution meshes from the occupancy network without densely evaluating all points of a high-dimensional occupancy grid.”
- Robust Probabilistic Occupancy Grid Estimation from Positive and Negative Distance Fields (2012, methodology): “Methods that operate on image inputs such as voxel coloring [29] or space carving [21] are considered out of scope in this discussion, as are silhouette-based methods [31, 22, 5].”
- A quasi-dense approach to surface reconstruction from uncalibrated images (2005, unknown): “The minimizing functional is given by p ð x Þ ¼ Z Z ð d p ð x ; PÞ þ (cid:3)e ð x ; n ; I ÞÞ ds: Silhouette information might also be a useful source of information for surface construction [50].”
- 3D Reconstruction by Shadow Carving: Theory and Practical Evaluation (2007, unknown): “Subsequent research has improved on the efficiency of this approach by alternative data structures [18] for storing the in/out status of voxels.”
- Image-based visual hulls (2000, methodology): “A more common method used to convert silhouette contours into visual hulls is volume carving [22] [8] [29] [19] [5] [27].”
- Robust Variational Segmentation of 3D Objects from Multiple Views (2006, methodology): “Octree-based representations have been employed by [15,19,7], and in [17] the authors presented a Hough-like voting scheme that back-projects image features into a volumetric space.”
- Human Body Model Acquisition and Tracking Using Voxel Data (2003, background): “Octree (Szeliski, 1993) is one of the best known approaches to voxel carving.”
- Structure and motion from silhouettes (2001, methodology): “After motion estimation, a volumetric model of the object can be constructed by octree carving algorithm [18] using the silhouettes.”
- Multi-camera Scene Reconstruction via Graph Cuts (2002, background): “In voxel occupancy [18] [25] the scene is represented as a set of 3-dimensional voxels, and the task is to label the individual voxels as filled or empty.”
- Methods for Volumetric Reconstruction of Visual Scenes (2004, unknown): “Perhaps the simplest class of volumetric multi-view reconstruction methods are visual hull approaches [25, 29, 49].”
- A real time system for robust 3D voxel reconstruction of human motions (2000, methodology): “Instead we use a voxel-based implementation [10].”
- Photorealistic Scene Reconstruction by Voxel Coloring (1997, unknown): “Our strategy for calibrating the views was similar to that in [14].”