Deep Convolutional Inverse Graphics Network

By Tejas D. Kulkarni, William F. Whitney, Pushmeet Kohli, Josh Tenenbaum. 2015

951 citations recorded by the source corpus.

This paper presents the Deep Convolution Inverse Graphics Network (DC-IGN), a model that aims to learn an interpretable representation of images, disentangled with respect to three-dimensional scene structure and viewing transformations such as depth rotations and lighting variations. The DC-IGN model is composed of multiple layers of convolution and de-convolution operators and is trained using the Stochastic Gradient Variational Bayes (SGVB) algorithm [10]. We propose a training procedure to encourage neurons in the graphics code layer to represent a specific transformation (e.g. pose or light). Given a single input image, our model can generate new images of the same object with variations in pose and lighting. We present qualitative and quantitative tests of the model's efficacy at learning a 3D rendering engine for varied object classes including faces and chairs.

Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

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The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computer Graphics and Computer-Aided Design

  1. Andreas Geiger
  2. Matthias Nießner
  3. Jiajun Wu
  4. Jitendra Malik
  5. Eli Shechtman
  6. Alexei A. Efros
  7. Josh Tenenbaum
  8. Jun-Yan Zhu

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Ming-Hsuan Yang
  3. Jitendra Malik
  4. Dacheng Tao
  5. Trevor Darrell
  6. Andrea Vedaldi
  7. Xiaogang Wang
  8. Andrew Zisserman

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