LCR-Net: Localization-Classification-Regression for Human Pose
By Grégory Rogez, Philippe Weinzaepfel, Cordelia Schmid
Citations in the corpus
- End-to-End Recovery of Human Shape and Pose (2017, neutral): “Following previous work [36, 33], we down-sample all videos from 50fps to 10fps to reduce redundancy.”
- LCR-Net++: Multi-Person 2D and 3D Pose Detection in Natural Images (2018, unknown): “6M to add appearance variations (Figure 8b) and b) poses from the CMU dataset [6] to add variations both in terms of appearance and poses (Figure 8c-d).”
- BodyNet: Volumetric Inference of 3D Human Body Shapes (2018, unknown): “We fine-tune our networks which are pre-trained on SURREAL by using sequences from subjects S1, S5, S6, S7, S8, S9 and evaluate on every 64th frame of camera 2 recording subject S11 (i.e., protocol 1 described in [7]).”
- A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose (2021, unknown): “While feed-forward estimation of the 3D joint positions [29, 35, 37, 38, 46, 47, 55, 62, 67, 73, 76] or joint angles and bone lengths [56, 77] of the skeleton is highly accurate, such discriminative estimates are prone to misalignment when overlayed onto the input image due to the generalization…”
- Video Based Reconstruction of 3D People Models (2018, unknown): “Recent works leverage 2D annotations to train networks for the task of 3D pose estimation [42, 53, 84, 65, 68, 56].”
- A Comprehensive Analysis of Deep Regression (2018, unknown): “Regression could also be formulated as classification [25], [26].”
- Monocular 3D Human Pose Estimation in the Wild Using Improved CNN Supervision (2016, unknown): “Other approaches use the estimated 2D pose to look up a suitable 3D pose from a dictionary [14], or use the ground truth 2D pose based dictionary lookup to create 3D annotations for in-the-wild 2D pose data [53], but neither address the 2D to 3D ambiguity.”
- Convolutional Mesh Regression for Single-Image Human Shape Reconstruction (2019, unknown): “There is rich recent literature on 3D pose estimation in the form of a simplistic body skeleton, e.g., [3, 19, 22, 24, 25, 29, 30, 34, 35, 38, 40, 41, 42, 50, 51].”
- Learning to Reconstruct People in Clothing From a Single RGB Camera (2019, unknown): “Recent pure bottom-up approaches to human analysis [50, 49, 58, 87, 69, 71, 62] typically predict shape represented as a coarse stick figure or bone skeleton, and can not estimate body shape or clothing.”