Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes
By Marc A. Sestir, Bruce D. Bartholow. 2010
126 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/64a09349f376321811c360f15b35cfdb9b2aac13
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In Literature and Literary Theory
In Social Psychology
In Sociology and Political Science
Citations in the corpus
- Effects of Prosocial Media on Social Behavior (2011, background): “This is particularly noteworthy because neutral video games have been shown to increase the accessibility of prosocial thoughts and to decrease aggressive thoughts, feelings, and behavior when compared to a no-game control condition (Sestir & Bartholow, 2010).”