Practical Issues in Temporal Difference Learning
By G. Tesauro. 1991
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Yoshua Bengio
- J. Urgen Schmidhuber
- Sergey Levine
- Pieter Abbeel
- Ruslan Salakhutdinov
- Trevor Darrell
- Quoc V. Le
- Dacheng Tao
Citations in the corpus
- Reinforcement Learning with Replacing Eligibility Traces (2005, methodology): “The second mechanism that has been widely used for handling delay is the el-igibility trace.1 Introduced by Klopf (1972), eligibility traces have been used in avariety of reinforcement learning systems (e.g., Barto, Sutton & Anderson, 1983;Lin, 1992; Tesauro, 1992; Peng & Williams, 1994).”
- Averaged-DQN: Variance Reduction and Stabilization for Deep Reinforcement Learning (2016, background): “x for a tabular implementation and require the use of function approximation. One of the most impressive early works, bringing together RL and neural networks presented a worldclass backgammon agent (Tesauro, 1992). Nevertheless, combined directly, divergence was shown even on simple problems (Boyan”
- Large-scale kernel machines (2007, background): “Until very recently, empirical studies often found that deep networks generally performed no better, and often worse, than neural networks with one or two hidden layers [Tesauro, 1992].”
- Proto-value Functions: A Laplacian Framework for Learning Representation and Control in Markov Decision Processes (2007, methodology): “Parametric approaches using linear architectures, such as radial basis functions (Lagoudakis and Parr, 2003), and nonlinear architectures, such as neural networks (Tesauro, 1992), have been extensively explored.”
- Neural Networks and Deep Learning (2018, unknown): “Early methods for using neural networks in reinforcement learning were proposed in [296, 349, 492, 493, 494].”
- Neural Fitted Q Iteration - First Experiences with a Data Efficient Neural Reinforcement Learning Method (2005, background): “Although a lot of successful applications exist [ Tes92 , Lin92, Rie00], also a lot of problems have been reported [BM95].”
- DeepChess: End-to-End Deep Neural Network for Automatic Learning in Chess (2016, unknown): “Reinforcement learning has been successfully applied in backgammon [16] and checkers [13].”
- Learning in spiking neural networks by reinforcement of stochastic synaptic transmission. (2003, background): “The modules would exchange many reinforcement signals, in a ward, and techniques for learning the value function, such as temporal difference learning (Tesauro, 1992). manner that is more decentralized than the way neuro-modulatory systems are thought to operate.”
- Reinforcement Learning and Its Relationship to Supervised Learning (2004, background): “This was observed in the TD-gammon system, where human experts changed the way they play certain backgammon positions after studying the policy learned by reinforcement learning (Tesauro, 1992, 1994, 1995).”
- Fast Online Q(λ) (1998, unknown): “It combines Q-learning (Watkins, 1989; Watkins & Dayan, 1992) and TD(λ) (Sutton, 1988; Tesauro, 1992).”
- A Greedy Approach to Adapting the Trace Parameter for Temporal Difference Learning (2016, background): “For example, in off-policy learning (e.g., learning from demonstrations), large importance sampling ratios can destabilize provably convergent gradient temporal difference learning methods, when the parameters are not set in a very particular way (λ = 0) [33].”
- Accelerated Neural Evolution through Cooperatively Coevolved Synapses (2008, background): “This kind of approach has been studied widely with success in tasks such as pole-balancing (Lin and Mitchell, 1992), pursuit-evasion games (Lin, 1992), and backgammon (Tesauro, 1992).”