QuaterNet: A Quaternion-based Recurrent Model for Human Motion

By Dario Pavllo, David Grangier, Michael Auli. British Machine Vision Conference, 2018

296 citations recorded by the source corpus.

Deep learning for predicting or generating 3D human pose sequences is an active research area. Previous work regresses either joint rotations or joint positions. The former strategy is prone to error accumulation along the kinematic chain, as well as discontinuities when using Euler angle or exponential map parameterizations. The latter requires re-projection onto skeleton constraints to avoid bone stretching and invalid configurations. This work addresses both limitations. Our recurrent network, QuaterNet, represents rotations with quaternions and our loss function performs forward kinematics on a skeleton to penalize absolute position errors instead of angle errors. On short-term predictions, QuaterNet improves the state-of-the-art quantitatively. For long-term generation, our approach is qualitatively judged as realistic as recent neural strategies from the graphics literature.

Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering, Human-Computer Interaction

View Paper: https://www.semanticscholar.org/paper/643ab168dfa1df777b9276281a54af32bf9b25d2

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In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Dacheng Tao
  3. Ming-Hsuan Yang
  4. Jitendra Malik
  5. Yi Yang
  6. Xiaogang Wang
  7. Trevor Darrell
  8. Andrew Zisserman

In Control and Systems Engineering

  1. Michael J. Black
  2. Gul Varol
  3. Ye Yuan
  4. Jan Kautz
  5. Mathis Petrovich
  6. Jiaming Song
  7. Arash Vahdat
  8. Kris M. Kitani

In Human-Computer Interaction

  1. Ye Yuan
  2. Gul Varol
  3. Mathis Petrovich
  4. Chaitanya Ahuja
  5. Qi Tian
  6. Michael J. Black
  7. Jan Kautz
  8. Shaoli Huang

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