How bodies matter: five themes for interaction design
By Scott R. Klemmer, Bjoern Hartmann, Leila Takayama. Symposium on Designing Interactive Systems, 2006
744 citations recorded by the source corpus.
Subfields: Cognitive Neuroscience, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/642a72bab3b2695de23f0871bbf1cf51e3eadbd3
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Cognitive Neuroscience
In Human-Computer Interaction
- Paul Marshall
- Justin Cheng
- Hiroshi Ishii
- Robert J. K. Jacob
- Daphne Koller
- Phoebe Sengers
- Steve R. Harrison
- Andrew T. Duchowski
Citations in the corpus
- The Three Paradigms of HCI (2007, background): “Klemmer, Hartmann, & Takayama [19], for example, in a review of the literature on embodiment, highlight five central implications an embodied stance has for the way we think about interfaces.”
- Peer and self assessment in massive online classes (2013, background): “By making not only the results of work, but also the process of creation highly visible, it helps students learn and build awareness through observation (Klemmer et al. 2006).”
- Are tangibles more fun?: comparing children's enjoyment and engagement using physical, graphical and tangible user interfaces (2008, background): “Other researchers suggested that tangible interfaces might increase the visibility of other member’s activity, better communicating the current state of their work and potentially encouraging situated learning (e.g., Fernaeus et al., 2005; Klemmer et al., 2006; Marshall, 2007).”
- inFORM: dynamic physical affordances and constraints through shape and object actuation (2013, methodology): “While GUIs have the ability to change perceived affordances rapidly to adapt them to different content and context, TUIs primarily exploit the affordances inherent in physical form, as well as their physiological and cognitive advantages [21].”
- Do tangible interfaces enhance learning? (2007, background): “…[51] in relation to the use of physical materials per se: if perception and cognition are closely interlinked [e.g. 5, 33], then using physical materials in a learning task might change the nature of the knowledge gained relative to that gained through interacting with virtual materials [cf. 31].”
- Reality-based interaction: a framework for post-WIMP interfaces (2008, background): “Some work has focused more generally on new issues that are not present in interactions with traditional WIMP interfaces [8, 9, 29].”