Computing Equilibria in Multiplayer Stochastic Games of Imperfect Information
By Sam Ganzfried, Tuomas Sandholm. 2009
45 citations recorded by the source corpus.
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
- Johannes Heinrich
- Marc Lanctot
- David Silver
- Tuomas Sandholm
- Kaiqing Zhang
- Duane Szafron
- Noam Brown
- Yuxi Li
Citations in the corpus
- Using counterfactual regret minimization to create competitive multiplayer poker agents (2010, methodology): “Ganzfried and Sandholm used techniques, involving extensions of fictitious play to compute εNash equilibriums for a 3-player Poker game in [2] and [3].”
- The State of Solving Large Incomplete-Information Games, and Application to Poker (2010, background): “Solving Multiplayer Stochastic Games of Imperfect Information Significant progress has also been made on equilibrium finding in multiplayer stochastic games of imperfect information (Ganzfried and Sandholm 2008; 2009).”
- Fictitious Self-Play in Extensive-Form Games (2015, background): “Despite the popularity of fictitious play to date, it has seen use in few large-scale applications, e.g. (Lambert III et al., 2005; McMahan & Gordon, 2007; Ganzfried & Sandholm, 2009; Heinrich & Silver, 2015).”