The effects of the presence of others during a rowing exercise in a virtual reality environment
By Edward G. Murray, David L. Neumann, Robyn L. Moffitt, Patrick R. Thomas. 2016
97 citations recorded by the source corpus.
Abstract Objectives The aim of the study was to test the performance, motivational, and affective impact of aerobic exercise within an immersive virtual reality environment experienced alone or with another individual. Design Sixty female participants aged 18–30 years were assigned to one of three conditions: no virtual reality (NVR), individual virtual reality (IVR), or companion virtual reality (CVR). Method Participants completed 9 min of self-paced rowing on an ergometer without any visual input or performance feedback (NVR), individually within a virtual reality environment (IVR), or within a virtual reality environment that included a companion depicted as an avatar (CVR). Results The two virtual reality groups rowed a further distance and at a higher power output than the NVR group. Furthermore, the CVR group outperformed the IVR group in distance and had a higher heart rate. Participants in the virtual reality groups did not perceive themselves to be exerting more physical effort and rated the task as more enjoyable than participants in the NVR group. Conclusions Virtual reality improves performance and the affective response to aerobic exercise, and performance effects are further enhanced by the presence of others in the virtual environment.
Subfields: Applied Psychology, Developmental and Educational Psychology, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/63bb98fd22bfd2830e73a74d0cf88ff281d88ff2
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In Developmental and Educational Psychology
Citations in the corpus
- A systematic review of the application of interactive virtual reality to sport (2017, background): “Murray et al. (2016) also examined the Köhler motivation gain effect in which the team mate was present as a virtual partner in the virtual environment.”