Is the Buying of Loot Boxes in Video Games a Form of Gambling or Gaming?
By Mark D. Griffiths. 2018
154 citations recorded by the source corpus.
Subfields: Clinical Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/615f96149d445a825ca01b0cbbf6ff7970b58786
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Citations in the corpus
- Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending (2021, background): “…often delivered on a variable-ratio reward schedule – a reinforcement schedule known to promote the rapid uptake and frequent repetition of behavior, and present in most forms of conventional gambling (Derevensky & Griffiths, 2019; Drummond & Sauer, 2018; Ferster & Skinner, 1957; Griffiths, 2018).”