Using while moving
By J. Pascoe, N. Ryan, D. Morse. ACM Trans. Comput. Hum. Interact., 2000
383 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/5e9270cf5d4c7c470efbfef9e4f9ded8f71c4807
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Jacob O. Wobbrock
- Rune Thaarup Høegh
- Mikael B. Skov
- Chandrika Jayant
- Ivan Poupyrev
- Antti Oulasvirta
- Jesper Kjeldskov
- Benedikte S. Als
In Human-Computer Interaction
- Jacob O. Wobbrock
- Ivan Poupyrev
- Chandrika Jayant
- Richard E. Ladner
- Antti Oulasvirta
- Shaun K. Kane
- Jesper Kjeldskov
- Sakari Tamminen
Citations in the corpus
- Ambient touch: designing tactile interfaces for handheld devices (2002, background): “There are many limitations and difficulties to overcome, well documented in interface literature [25, 29, 33, 36].”
- Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities (2009, background): “In particular, these interfaces should provide the ability to switch between different input and output methods, or should provide a “minimal attention” mode [20] for use in cases where maintaining situational awareness is important.”
- Is It Worth the Hassle? Exploring the Added Value of Evaluating the Usability of Context-Aware Mobile Systems in the Field (2004, background): “Finally, our field study was much more time consuming as it involved more preparation and travel cost; this is in line with findings of other research studies [6, 9, 14, 16, 18]. particular study, we explicitly stressed the importance of context as the evaluated system was context-aware.”
- Interaction in 4-second bursts: the fragmented nature of attentional resources in mobile HCI (2005, background): “First, assessing in detail the “mental workload” involved in managing typical use situations of a device would be beneficial in designing “minimal attention” interfaces for mobile devices [16,25,32].”