The effect of playing violent video games on adolescents: Should parents be quaking in their boots?
By G. Unsworth, G. Devilly, Tony Ward. 2007
103 citations recorded by the source corpus.
Subfields: Education, Social Psychology, Sociology and Political Science
View Paper: https://www.semanticscholar.org/paper/5e0f13cfc6ee43de2f74c9d4bbf0b7c3f9a6ec61
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Education
In Social Psychology
- C. Ferguson
- S. M. Rueda
- Tobias Greitemeyer
- Dirk O. Mügge
- Pamela M. Kato
- Sonia Livingstone
- A. M. Hargrave
In Sociology and Political Science
- C. Ferguson
- S. M. Rueda
- Tobias Greitemeyer
- Dirk O. Mügge
- Pamela M. Kato
- A. M. Hargrave
- Sonia Livingstone
Citations in the corpus
- Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good? (2010, background): “…low threshold for supporting theory in psychology and an emphasis on positive statistical significance over null results, including the “publication bias” effect (Cohen, 1994; Loftus, 1996; Rosenthal & Rosnow, 1991; Uttal, 2007), research that supports the original concern is obligingly provided.”
- The Hitman Study Violent Video Game Exposure Effects on Aggressive Behavior, Hostile Feelings, and Depression (2010, unknown): “…leading to increased aggression (e.g., Anderson & Murphy, 2003; Bartholow & Anderson, 2002; Bartholow, Bushman, & Sestir, 2006) there are also a number of studies which do not support this link (e.g., Colwell & Kato, 2003; Ferguson, et al., 2008; Unsworth et al., 2007;Williams& Skoric, 2005).”