A Survey on Procedural Modelling for Virtual Worlds
By Ruben Michaël Smelik, Tim Tutenel, Rafael Bidarra, Bedrich Benes. Computer graphics forum (Print), 2014
322 citations recorded by the source corpus.
Subfields: Artificial Intelligence, Computer Graphics and Computer-Aided Design, Control and Systems Engineering
View Paper: https://www.semanticscholar.org/paper/5dd2671b4db916e4aad561910ffa405133593480
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Artificial Intelligence
- Charlie Nash
- Ali Eslami
- Peter W. Battaglia
- Jantien E. Stoter
- Mehmet Ersin Yümer
- Filip Biljecki
- Yaroslav Ganin
- Hugo Ledoux
In Computer Graphics and Computer-Aided Design
- Jantien E. Stoter
- Levent Burak Kara
- Mehmet Ersin Yümer
- Peter W. Battaglia
- Filip Biljecki
- Yaroslav Ganin
- Hugo Ledoux
- Paul Asente
In Control and Systems Engineering
Citations in the corpus
- PolyGen: An Autoregressive Generative Model of 3D Meshes (2020, methodology): “Existing approaches to 3D object synthesis rely on the recombination and deformation of template models (Kaloger-akis et al., 2012; Chaudhuri et al., 2011), or a parametric shape family (Smelik et al., 2014).”
- An improved LOD specification for 3D building models (2016, methodology): “…2014), procedural modelling (Wonka et al., 2003; Müller et al., 2006; Kelly and Wonka, 2011; Müller Arisona et al., 2013; Tsiliakou et al., 2014; Smelik et al., 2014), conversion from BIM and computer graphics models (Donkers et al., 2015; Kumar et al., 2016), and generation from 2D drawings…”
- A Review on Virtual Reality Skill Training Applications (2021, background): “Related works include Smelik et al. (2011), Smelik et al. (2014), Freiknecht and Effelsberg (2017), Lang et al. (2018), and Li et al. (2020).”
- Procedural Modeling Using Autoencoder Networks (2015, background): “A wide variety of object categories can be modeled using PM including organic shapes such as trees and animated characters as well as man-made shapes such as buildings, furniture, and jewelry [40].”
- Applications of 3D City Models: State of the Art Review (2015, methodology): “Data used for these purposes are frequently procedurally generated [23,24,177].”