TEXTure: Text-Guided Texturing of 3D Shapes

By Elad Richardson, Gal Metzer, Yuval Alaluf, Raja Giryes, Daniel Cohen-Or. International Conference on Computer Graphics and Interactive Techniques, 2023

384 citations recorded by the source corpus.

In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D model from different viewpoints. Yet, while depth-to-image models can create plausible textures from a single viewpoint, the stochastic nature of the generation process can cause many inconsistencies when texturing an entire 3D object. To tackle these problems, we dynamically define a trimap partitioning of the rendered image into three progression states, and present a novel elaborated diffusion sampling process that uses this trimap representation to generate seamless textures from different views. We then show that one can transfer the generated texture maps to new 3D geometries without requiring explicit surface-to-surface mapping, as well as extract semantic textures from a set of images without requiring any explicit reconstruction. Finally, we show that TEXTure can be used to not only generate new textures but also edit and refine existing textures using either a text prompt or user-provided scribbles. We demonstrate that our TEXTuring method excels at generating, transferring, and editing textures through extensive evaluation, and further close the gap between 2D image generation and 3D texturing. Code is available via our project page: https://texturepaper.github.io/TEXTurePaper/.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/5affc264027ec9fc95709c059613333b946cf271

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Matthias Nießner
  2. Bernard Ghanem
  3. Justin Johnson
  4. Minghua Liu
  5. Zexiang Xu
  6. Hao Su
  7. Ziwei Liu
  8. Peter Wonka

In Computer Graphics and Computer-Aided Design

  1. Hao Su
  2. Zexiang Xu
  3. Peter Wonka
  4. Matthias Nießner
  5. Minghua Liu
  6. Justin Johnson
  7. Aliaksandr Siarohin
  8. Jiaxiang Tang

In Computer Vision and Pattern Recognition

  1. Luc Van Gool
  2. Ming-Hsuan Yang
  3. Dacheng Tao
  4. Andrea Vedaldi
  5. Trevor Darrell
  6. Jitendra Malik
  7. Xiaogang Wang
  8. Andrew Zisserman

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