Geek or Chic? Emerging Stereotypes of Online Gamers
By Rachel Kowert, Mark D. Griffiths, Julian A. Oldmeadow. 2012
104 citations recorded by the source corpus.
View Paper: https://www.semanticscholar.org/paper/57dfeaf92da97e8fe8607b808ba59cfd5e02751e
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Citations in the corpus
- What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2017, methodology): “Kowert et al. (2012) found that selfidentified gamers were aware that the gamer stereotype described them as unpopular , unattractive, idle, and asocial, but they found the stereotype more inaccurate than did non-gamers.”
- Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years (2016, background): “The industry markets this genre, along with action and shooter games, toward a primarily male consumer market (Kowert, Griffiths, & Oldmeadow, 2012).”
- Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014) (2016, unknown): “Societal perceptions of gaming have historically not been favourable, and it is still considered a ‘lesser’ hobby today that holds many negative stereotypes about such individuals [40,41], an attitude that some authors of the present paper are working to change.”