Defining Media Enjoyment as the Satisfaction of Intrinsic Needs
By Ron Tamborini, Nicholas David Bowman, Allison Eden, Matthew Grizzard, Ashley Organ. 2010
589 citations recorded by the source corpus.
Subfields: Literature and Literary Theory, Sociology and Political Science, Human-Computer Interaction
View Paper: https://www.semanticscholar.org/paper/57aa48fa743f124e529bccb7c0542a90b2966fe8
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Literature and Literary Theory
- Anne Bartsch
- Leonard Reinecke
- Mary Beth Oliver
- Arthur A. Raney
- Ron Tamborini
- Allison Eden
- Jih-Hsuan Tammy Lin
- Holger Schramm
In Sociology and Political Science
- Anne Bartsch
- Leonard Reinecke
- Mary Beth Oliver
- Jih-Hsuan Tammy Lin
- Ron Tamborini
- Arthur A. Raney
- Allison Eden
- Robert J. Lewis
In Human-Computer Interaction
Citations in the corpus
- Emotional Gratification in Entertainment Experience. Why Viewers of Movies and Television Series Find it Rewarding to Experience Emotions (2012, background): “Studies on need satisfaction in the context of interactive entertainment (Reinecke et al., 2012; Tamborini et al., 2010) have found that mastering the challenges presented in video games can satisfy individuals’ needs for competence and autonomy, which in turn leads to greater enjoyment of the game.”
- Encouraging intrinsic motivation in management training: The use of business simulation games (2019, result): “This is in line with previous studies in other gaming contexts, which also confirmed that experiences of competence and autonomy are major contributors to game enjoyment and motivation (Przybylski et al., 2010; Tamborini et al., 2010).”
- Beyond pleasure: Exploring the eudaimonic entertainment experience. (2012, methodology): “However, the principle of autonomy could also apply to the reception of somber and mournful movie portrayals (Tamborini et al., 2010), although in a rather indirect way.”
- 360° Video Journalism: Experimental Study on the Effect of Immersion on News Experience and Distant Suffering (2019, background): “Uses and gratifications theory has identified enjoyment as a primary reason for media use (Sherry 2004); however, most studies link enjoyment to entertainment media (e.g. Vorderer, Klimmt, and Ritterfeld 2004; Tamborini et al. 2010).”
- Why do people share their travel experiences on social media? (2020, background): “Those indicators have a direct effect on perceived enjoyment and an indirect effect on actual travel experience sharing (AS) (Tamborini et al., 2010).”
- Entertainment as Pleasurable and Meaningful: Identifying Hedonic and Eudaimonic Motivations for Entertainment Consumption (2011, background): “Most recently, Tamborini et al. (2010) argued that media enjoyment may be conceptualized in terms of the extent to which it fulfills needs, including needs such as autonomy, competency, and relatedness, as identified by self-determination theory (Ryan, Huta, & Deci, 2008).”
- Media Enjoyment as Need Satisfaction: The Contribution of Hedonic and Nonhedonic Needs (2011, background): “However, the satisfaction of relatedness needs was associated only with multiplayer video game settings (Ryan et al., 2006; 1028 Journal of Communication 61 (2011) 1025–1042 © 2011 International Communication Association R. Tamborini et al. Media Enjoyment as Need Satisfaction Tamborini et al., 2010”
- Need Satisfaction Supportive Game Features as Motivational Determinants: An Experimental Study of a Self-Determination Theory Guided Exergame (2012, background): “…was one of the most important predictors of a satisfying game experience as indicated by enjoyment (Przbylski et al., 2009; Ryan et al., 2006; Tamborini et al., 2010), motivation for future play (Przbylski et al., 2009; Ryan et al., 2006), and recommendation intention (Przbylski et al.,…”