A Developer's Survey of Polygonal Simplification Algorithms
By David P. Luebke. IEEE Computer Graphics and Applications, 2001
421 citations recorded by the source corpus.
Subfields: Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition
View Paper: https://www.semanticscholar.org/paper/547d4624d4964f707d07fbfede278a1dc10e9d94
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Graphics and Computer-Aided Design
- Bruno Lévy
- Pierre Alliez
- Craig Gotsman
- Marco Attene
- Giuliana Ucelli
- David Bommes
- Marco Tarini
- C.-C. Jay Kuo
In Computer Vision and Pattern Recognition
- Marco Attene
- Denis Zorin
- Marco Tarini
- Jingliang Peng
- Craig Gotsman
- Pierre Alliez
- Chang-Su Kim
- Cláudio T. Silva
Citations in the corpus
- Quad‐Mesh Generation and Processing: A Survey (2013, background): “Simplification of triangle meshes has been studied in depth during the 1990s and can now be considered a mature technology (see surveys in [CMS97, Lue01]).”
- Recent Advances in Remeshing of Surfaces (2008, background): “In this survey we will not pretend to survey the plethora of polygonal simplification techniques published in the last decade, and instead refer the interested reader to the a multitude of comprehensive course notes and surveys [32, 25, 52, 53, 28].”
- Technologies for 3D mesh compression: A survey (2005, methodology): “We refer interested readers to [40–42] for a broader survey on mesh simplification techniques.”