Modeling video evolution for action recognition
By Basura Fernando, Efstratios Gavves, José Oramas, Amir Ghodrati, Tinne Tuytelaars. 2015
556 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition, Control and Systems Engineering
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Dacheng Tao
- Andrew Zisserman
- Xiaogang Wang
- Yi Yang
- Ming-Hsuan Yang
- Trevor Darrell
- Cordelia Schmid
In Control and Systems Engineering
Citations in the corpus
- Joint Discovery of Object States and Manipulation Actions (2017, methodology): “This observation has been used to design action models in [16, 17, 45].”
- Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset (2017, background): “…in attempts to capture this relationship, for example by learning frame ranking functions for action classes and using these as a representation [9], by making analogies between actions and transformations [33], or by creating 2D visual snapshots of frame sequences [2] – this idea is related to…”
- UvA-DARE (Digital Academic Repository) Self-Supervised Video Representation Learning With Odd-One-Out Networks (neutral): “There has also been unsupervised temporal feature encoding methods to capture the structure of videos for action classification [13, 14, 15, 29, 36].”
- Temporal Segment Networks: Towards Good Practices for Deep Action Recognition (2016, background): “Fer-nando [18] modeled the temporal evolution of BoVW representations for action recognition.”
- Video Representation Learning Using Discriminative Pooling (2018, methodology): “For comparison, we plot the running times for some of the recent pooling schemes such as rank pooling [2, 14] and the Fisher vectors [51].”
- Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gates (2017, methodology): “As shown in Table 8, our method surpasses the state-ofthe-art methods [39], [91], [92], [93], [94], [95], which demonstrates the effectiveness of our method in dealing with skeleton-based action recognition problem.”
- Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks (2017, methodology): “As done in the literature [9, 12], we report the precision, recall and F1-score measures on the validation set.”
- A New Representation of Skeleton Sequences for 3D Action Recognition (2017, background): “ this paper, we focus on skeleton-based 3D action recognition. To recognize a video action, the temporal information of the sequence needs to be exploited to understand the dynamics of human postures [29, 9, 44, 8, 20]. For skeleton data, the spatial structure of the human skeleton is also an import”
- Actions ~ Transformations (2015, background): “Fernando et al. [6] learned ranking functions for each video and tried to capture video-wide temporal information for action recognition.”
- Action Recognition using Visual Attention (2015, neutral): “ft attention model (Our model) 41.3 43.9 Composite LSTM Model (Srivastava et al., 2015) 44.0 - DL-SFA (Sun et al., 2014) - 48.1 Two-stream ConvNet (Simonyan & Zisserman, 2014) 59.4 - VideoDarwin (Fernando et al., 2015) 63.7 73.7 Multi-skIp Feature Stacking (Lan et al., 2014) 65.1 68.0 Traditiona”
- Long-Term Temporal Convolutions for Action Recognition (2016, neutral): “Explicit representations of the temporal structure of actions have rarely beed used with some exceptions such as the recent work [20].”
- Learning and Using the Arrow of Time (2018, background): “Others have used the temporal ordering of frames as a supervisory signal for learning an embedding [15], for self-supervision training of a ConvNet [6, 13], and for construction of a representation for action recognition [7].”
- Connectionist Temporal Modeling for Weakly Supervised Action Labeling (2016, background): “Our goal of understanding the temporal structure of video is related to [10,31,34,37,39,40].”
- VideoLSTM convolves, attends and flows for action recognition (2016, neutral): “, Wang and Schmid (2013), Jain et al. (2013), Sadanand and Corso (2012), Peng et al. (2016); 2014),Fernando et al.”
- Temporal Segment Networks for Action Recognition in Videos (2017, background): “been proven crucial for understanding the dynamics in traditional methods [19], [20], [21], [22], [23], it has not been consid-”
- Asynchronous Temporal Fields for Action Recognition (2016, background): “Capturing the whole information of the video in terms of temporal evolution of the video stream has been the focus of some recent approaches [51, 6, 12, 35, 49, 30].”
- Learnable pooling with Context Gating for video classification (2017, background): “The remaining question is: how to aggregate video features over the entire and potentially long video? One way to achieve this is to employ recurrent neural networks, such as long short-term memory (LSTM) [16] or gated recurrent unit (GRU) [17]), on top of the extracted frame-level features to captu”
- Structured Images for RGB-D Action Recognition (2017, methodology): “Inspired by the promising performance of recently introduced rank pooling machine [10, 2, 9] on RGB video, this paper proposes to adopt rank pooling method to encode depth map sequences into dynamic images.”
- Spatially and Temporally Structured Global to Local Aggregation of Dynamic Depth Information for Action Recognition (2018, background): “[30], [34] is restricted to exploit long term dynamics.”