Viewpoint Invariant Texture Description Using Fractal Analysis
By Yong Xu, Hui Ji, Cornelia Fermüller. 2009
318 citations recorded by the source corpus.
Subfields: Computer Vision and Pattern Recognition
How researchers see this paper
The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.
In Computer Vision and Pattern Recognition
- Luc Van Gool
- Xiaogang Wang
- Ming-Hsuan Yang
- Dacheng Tao
- Andrea Vedaldi
- Trevor Darrell
- Jitendra Malik
- Li Fei-Fei
Citations in the corpus
- Describing Textures in the Wild (2013, methodology): “This experiments evaluates the encodings on several material recognition datasets: CUReT [9], UMD [39], UIUC [18], KTH-TIPS [14], KTH-TIPS2(a and b) [7], and FMD [30].”
- Deep Filter Banks for Texture Recognition, Description, and Segmentation (2015, background): “UMD [108] consists of 1000 images, spread across 25 classes, but was collected in uncontrolled conditions.”
- Towards Viewpoint Invariant 3D Human Pose Estimation (2016, background): “Other features such as viewpoint invariant 3D feature maps [43], histograms of 3D joint locations [63], multifractal spectrum [64], volumetric attention models [28], and volumetric convolutional filters [45,46] have been proposed for 3D modeling.”
- A Training-free Classification Framework for Textures, Writers, and Materials (2012, methodology): “Alternatively, [14] uses modified SIFT and intensity domain SPIN images, [13] plain SIFT, [6, 20, 23] variants of LBP descriptors, [31] a grayscale image patch for its Joint descriptor and an MRF representation; [36] local fractals, and [18, 19] (sorted) random projections over small patches.”
- From BoW to CNN: Two Decades of Texture Representation for Texture Classification (2018, methodology): “The basic MFS method was proposed in [253], where MFS was first defined for simple image features, such as intensity, gradient and Laplacian of Gaussian (LoG).”