Modelling with implicit surfaces that interpolate

By Greg Turk, James F. O'Brien. TOGS, 2002

382 citations recorded by the source corpus.

We introduce new techniques for modelling with interpolating implicit surfaces. This form of implicit surface was first used for problems of surface reconstruction and shape transformation, but the emphasis of our work is on model creation. These implicit surfaces are described by specifying locations in 3D through which the surface should pass, and also identifying locations that are interior or exterior to the surface. A 3D implicit function is created from these constraints using a variational scattered data interpolation approach, and the iso-surface of this function describes a surface. Like other implicit surface descriptions, these surfaces can be used for CSG and interference detection, may be interactively manipulated, are readily approximated by polygonal tilings, and are easy to ray trace. A key strength for model creation is that interpolating implicit surfaces allow the direct specification of both the location of points on the surface and the surface normals. These are two important manipulation techniques that are difficult to achieve using other implicit surface representations such as sums of spherical or ellipsoidal Gaussian functions ("blobbies"). We show that these properties make this form of implicit surface particularly attractive for interactive sculpting using the particle sampling technique introduced by Witkin and Heckbert. Our formulation also yields a simple method for converting a polygonal model to a smooth implicit model, as well as a new way to form blends between objects.

Subfields: Computational Mechanics, Computer Graphics and Computer-Aided Design, Computer Vision and Pattern Recognition

View Paper: https://www.semanticscholar.org/paper/525e83b0b0c996c22b713e04ed0b0b01b58c7ce9

How researchers see this paper

The researchers whose trusted networks rank it highest, strongest advocate first. Every researcher gets a different order.

In Computational Mechanics

  1. Robert Schaback
  2. Yutaka Ohtake
  3. Jonathan Richard Shewchuk
  4. Chen Shen
  5. Alexander G. Belyaev
  6. Holger Wendland
  7. James F. O'Brien
  8. Daniel A. Tortorelli

In Computer Graphics and Computer-Aided Design

  1. Jonathan Richard Shewchuk
  2. Chen Shen
  3. Yutaka Ohtake
  4. James F. O'Brien
  5. Alexander G. Belyaev
  6. Holger Wendland
  7. Robert Schaback
  8. Marc Alexa

In Computer Vision and Pattern Recognition

  1. Jonathan Richard Shewchuk
  2. Chen Shen
  3. Holger Wendland
  4. Robert Schaback
  5. James F. O'Brien
  6. Hans-Peter Seidel
  7. Marc Alexa
  8. Greg Turk

Citations in the corpus